RECENT TALKS
It's Characters All the Way Down: Designing Persona Architectures for Differing Levels of User Mediation
Designing the Metaverse
Worldbuilding Responsible Tech Futures
World Story Character: Narrative as Interface
Storyworlds and Immersive Spaces: Engagement in Narrative Worlds
The Play’s the Thing: Deconstructing Theatre
Deconstructing Mediums and Narrative Translation
Designing the Metaverse
Worldbuilding Responsible Tech Futures
World Story Character: Narrative as Interface
Storyworlds and Immersive Spaces: Engagement in Narrative Worlds
The Play’s the Thing: Deconstructing Theatre
Deconstructing Mediums and Narrative Translation
COMING IN 2021 :: Consume: Designing the Future of Content
PART !: PLATFORMS
Pattern Languages for Worlds: Hardware, the Mirrorverse as OS, and Cyberspace as Spatial Interface
The Kitchen App OS Problem or What Makes Platforms Different and the Rise of the MetaApps
Nonscalable Platforms and Placemaking: Commerce, Community, and The New Second Places
PART @: NARRATIVES
Mechanics of Interaction in Virtual Space: Experience, Game, Platforms
World Story Character: Procedural Narratives, World IP, and Narrative as Interface
Deconstructing Mediums, Interactive Media, and Narrative Translation
PART #: HUMAN-CENTERED CONTENT PRODUCTS
Television is the Second Screen or Content is the New Medium We Live In
Becoming Yourself: The Future of User Experience is Cognitive Architectures
The Future of Information Organization and Personal Computation
Part $: ENTERTAINMENT AND MEDIA BRANDS
Studio Channel Network: Entertainment Verticals and Platforms for Creation and Communication
Real, Live, and Engaging: Participatory Models of Entertainment
Story, Brand, and Product
PART %: THE INFRASTRUCTURE
Human IP and Ownership
Virtually Right: Morality, Platforms, and Borders
Narrative Literacy and Meta-Narrative Literacy
Part ^: DESIGN
The Experience of the Thing: Designing for Narrative vs. Tech Product
Worldbuilding as a Design Methodology
The Design Stack
Pattern Languages for Worlds: Hardware, the Mirrorverse as OS, and Cyberspace as Spatial Interface
The Kitchen App OS Problem or What Makes Platforms Different and the Rise of the MetaApps
Nonscalable Platforms and Placemaking: Commerce, Community, and The New Second Places
PART @: NARRATIVES
Mechanics of Interaction in Virtual Space: Experience, Game, Platforms
World Story Character: Procedural Narratives, World IP, and Narrative as Interface
Deconstructing Mediums, Interactive Media, and Narrative Translation
PART #: HUMAN-CENTERED CONTENT PRODUCTS
Television is the Second Screen or Content is the New Medium We Live In
Becoming Yourself: The Future of User Experience is Cognitive Architectures
The Future of Information Organization and Personal Computation
Part $: ENTERTAINMENT AND MEDIA BRANDS
Studio Channel Network: Entertainment Verticals and Platforms for Creation and Communication
Real, Live, and Engaging: Participatory Models of Entertainment
Story, Brand, and Product
PART %: THE INFRASTRUCTURE
Human IP and Ownership
Virtually Right: Morality, Platforms, and Borders
Narrative Literacy and Meta-Narrative Literacy
Part ^: DESIGN
The Experience of the Thing: Designing for Narrative vs. Tech Product
Worldbuilding as a Design Methodology
The Design Stack