RACHEL JOY VICTOR
  • *
  • research and speaking

RECENT TALKS

It's Characters All the Way Down: Designing Persona Architectures for Differing Levels of User Mediation
Designing the Metaverse
​Worldbuilding Responsible Tech Futures
World Story Character: Narrative as Interface
Storyworlds and Immersive Spaces: Engagement in Narrative Worlds
The Play’s the Thing: Deconstructing Theatre
Deconstructing Mediums and Narrative Translation
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COMING IN 2021 :: Consume: Designing the Future of Content

PART !: PLATFORMS
Pattern Languages for Worlds: Hardware, the Mirrorverse as OS, and Cyberspace as Spatial Interface
The Kitchen App OS Problem or What Makes Platforms Different and the Rise of the MetaApps 
Nonscalable ​Platforms and Placemaking: Commerce, Community, and The New Second Places

PART @: NARRATIVES
​Mechanics of Interaction in Virtual Space: Experience, Game, Platforms
​World Story Character: Procedural Narratives, World IP, and Narrative as Interface
​Deconstructing Mediums, Interactive Media, and Narrative Translation

PART #: HUMAN-CENTERED CONTENT PRODUCTS
Television is the Second Screen or Content is the New Medium We Live In
​Becoming Yourself: The Future of User Experience is Cognitive Architectures
​The Future of Information Organization and Personal Computation

Part $: ENTERTAINMENT AND MEDIA BRANDS
​​Studio Channel Network: Entertainment Verticals and Platforms for Creation and Communication
Real, Live, and Engaging: ​Participatory Models of Entertainment
Story, Brand, and Product

PART %: THE INFRASTRUCTURE

Human IP and Ownership
Virtually Right: Morality, Platforms, and Borders
Narrative Literacy and Meta-Narrative Literacy

Part ^: DESIGN
The Experience of the Thing: Designing for Narrative vs. Tech Product
Worldbuilding as a Design Methodology
​The Design Stack

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  • *
  • research and speaking