Rachel is a strategist and designer, working with emergent technologies and mediums as they intersect with content and product experience. She designs for the breadth of the new content life cycle: from narratives and experiences to tools and platforms to spaces and cities.
Rachel draws from a degree in computational neuroscience and a worldbuilding perspective to align emergent systems and human behavior. She creates work informed by explorations of the near future, where literally everything is an content experience.
Rachel works independently as a consultant and has worked on projects for Disney, HBO, Warner Bros, FOX, Epic, Technicolor, Havas, Ford, VF, and Art Center College of Design, among others.
/now scheduling projects for 2021 q3 contact me director of strategic insights and user experience @kinestry writing about design and strategy subscribe