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BIO + WORK
Rachel Joy Victor is a designer, strategist and worldbuilder, working with emergent technologies and mediums (XR/AI/web3) to create cohesive narrative, brand, and product experiences. She designs for a range of applications: from multiplatform narratives and immersive experiences, to tools and platforms, to spaces and cities. Rachel draws from her education in computational neuroscience and spatial economics to facilitate the creation of data-informed emergent experience where world affordances and individual agency intersect.
Her clients have included Disney, HBO, Vans, Ford, Nike, Havas, Meow Wolf, Niantic, and more. Rachel is passionate about offering a more complete picture of the considerations of design for our new reality, and has led executive education sessions at Activision, Unilever Prestige, WB/Sony/NBCU, Technicolor, UGGs, Crocs, and Red Bull, and been a speaker at Infinity Festival, NAB Show, Future of Film Fest, Atos + SAP DEI Summit, AI on the Lot, PI Apparel LA, The Next Stage Summit, and more.
BABKA BRAND
Director of Product Ecosystem @ Xsolla
A product ecosystem UX project incorporating user and currency systems design to enable identity and inventory management across game experiences
RENAULT
Chief Experience Designer + Director of Strategy
A creative direction and strategy project to launch a web3 campaign and experience ecosystem
NDA
A project to develop a Web3 experience ecosystem to help apparel brands develop a continuous brand and product experience for consumers
Chief Experience Designer + Director of Strategy
MEOW WOLF
A strategy project to position ecommerce and product as the extension of narrative for an experience company
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A project to develop systems for tracking users within a phygital experience and delivering contextual content
Chief Experience Designer + Director of Strategy
NIKE SWIM
A project utilizing real-time virtual production to support virtual apparel product campaign
Chief Experience Designer + Director of Strategy
VANS
A project to help a brand build an AI-supported responsive product creation pipeline informed by data on community interests and user needs
Chief Experience Designer + Director of Strategy
CROCS
Chief Experience Designer + Director of Strategy
A project to use big data to help a tech brand and an apparel company identify new consumer segments
KRYSALIS
A strategy and design systems project for a hardware platform to support immersive viewing
Creative Lead @ Experimental Design
FATHEAD + RIPPLE EFFECT
A worldbuilding project to experiment with new media production pipelines centered on virtual production
Worldbuilder @ ETC
DUBAI WORLD EXPO
A narrative and systems architecture design project for a mirrorverse experience with character, quest, and worldbuilding systems
Worldbuilding + Avatar Lead @ Magnopus
CHOCTAW
A web design project to showcase an interactive vision of a worldbuilding future
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collaboration with an architecture studio to develop the design and flow of a community center
Creative Lead @ Experimental Design
GRAVITY + AQUARIUS
A LBE multimedia project with augmented reality interactive components to create engaging in-person activations
Narrative Designer @ Secretmap
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